Comments

Log in with itch.io to leave a comment.

(+1)

You developed a fun little game, kudos.


It's great that - after obtaining the boat - nothing prevents the player from discovering the ultimate weapons/skills in the Infernal Vault. Admittedly, the skills break the game. Dhalia's "Deadly Vengeance" is a skill that instantly kills all foes without fail, at least the random mobs. I didn't get to try it out against boss monsters, since Nada is faster and her "Life Thief" skill drains 100% HP of a single enemy. And if that wasn't already good enough, Spare learns the ultimate self-sustaining recovery skill "King's Blessing". For a mere 150 MP, all party members' HP and (!) MP are recovered (and the skill can be used during and outside of battles). As long as Spare has 150 MP to spare, there isn't any need for recovery items anymore. Well, I don't mind earned superiority and had fun spamming these skills. From this point on, it was easy (and totally unnecessary) to let all party members reach maximum level (99).


The Irish city was an interesting addition, though it was a bit tedious to translate the Irish dialogue with Google's help. While I don't know if Google's translations can be trusted, it seemed that everything made sense.


I really liked the special game over scene at the beginning (triggered by talking to Sage). A certain Super Nintendo JRPG did something similar, though I don't remember which one. Either way, there's nothing wrong with being a farmer instead of an adventurer.


Finally, here are some suggestions for bug-fixing:


- Opportunities to permanently lose the boat/ship (game-breaking):

-- Entering Gobel from the boat/ship while sailing (both tiles from below and the right tile from the right side).

-- Entering Rilann Castle from the boat/ship while sailing (upper right tile only).

-- Entering Faeport from the ship while sailing (left tile from all possible directions). Disembarking from the ship and entering Faeport (right tile) from below also breaks the game (from where the player is left when leaving Faeport, it's impossible to reach the ship again).


- Obstruction mapping: Most (if not all) of the cracked wall tiles can be walked on.


- Leather Armour features the same description as Old Armour (might or might not be intentional).


- Bláthanna: Out of the three houses situated next to each other, the left one can't be entered (might or might not be intentional).


- Infernal Vault: The treasure chest graphics are changed after opening the respective treasure chests.

(+1)

Hi there,

Thank you so much for playing my game and for all of your incredible feedback! This is my first time making a video game so the fact that you took the time to play it, test it and let me know about needed fixes, is really appreciated. I hope you had fun.

Many thanks

Rob